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Usability

Usability refers to how easily a user can re-establish proficiency after not using a design or application. This proficiency can be realized through the anagram MEELS, including an interface's intuitive and user-friendly factors like memorability (M), efficiency of use (E), error frequency (E), ease of learning (L), and user satisfaction (S).

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Marketplace

Marketplace apps and integrations related to  Usability

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