Usability
Usability refers to how easily a user can re-establish proficiency after not using a design or application. This proficiency can be realized through the anagram MEELS, including an interface's intuitive and user-friendly factors like memorability (M), efficiency of use (E), error frequency (E), ease of learning (L), and user satisfaction (S).
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Technology & solutions
Technology and solutions related to
Usability
Usability.gov
Usability Evaluation focuses on how well users can learn and use a product to achieve their goals. It also refers to how satisfied users are with that process.
Interaction Design Foundation
Usability is a measure of how well a specific user in a specific context can use a product/design to achieve a defined goal.
Marketplace
Marketplace apps and integrations related to Usability